Crystle is a Postdoctoral Researcher for the Digital Media and Learning Research Hub’s Connected Learning Research Network at the University of California’s Humanities Research Institute. She recently completed her PhD in the Digital Media program in Curriculum & Instruction at University of Wisconsin–Madison, studying with Professor Constance Steinkuehler. She is a member of the Games+Learning+Society (GLS) and past Co-Chair of the GLS Conference. Her research interests include: interest-driven and informal learning, literacy, collective intelligence, and online affinity spaces. Her dissertation, entitled “Information Literacy in Interest-Driven Learning Communities: Navigating the Sea of Information for an Online Affinity Space,” focuses on the information literacy practices in the online affinity space of the massively multiplayer online game World of Warcraft, which includes in-game and out-of-game information resources, or the game’s constellation of information. Her dissertation will be published in Peter Lang’s book series “New Literacies and Digital Epistemologies.” Along with her dissertation research, she is currently exploring the use of literacy and information literacy practices in the constellation of information for single player games.
Crystle Martin
Publications
Articles
December 22, 2016
What World of Warcraft Teaches About Misinformation
A recent study from Stanford University cited that 82 percent of middle schoolers can’t distinguish between an ad labeled “sponsored news” and a real news story. The authors of the study cited that...
Categories: Digital Citizenship, ResearchJune 2, 2016
Closing Digital Gap: Libraries Offer Youth STEM Programs
It seems today that STEM (science, technology, engineering and math) and coding are constantly in the news, especially in relation to youth and learning. But, despite near incessant news coverage, there is...
Categories: Digital Learning, EquityJuly 31, 2014
Connecting Youth Interests Via Libraries
As libraries across the country reimagine themselves, patrons, particularly young ones, are finding them more relevant in today’s technological age. Examples of innovative projects, tapping into the power of the Internet, include...
Categories: Connected Learning, Digital Learning